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Reply: Mice and Mystics:: Rules:: Re: Chapter 5 - Brodie question and some other thing that has been nagging me

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by therealtheshader

1. You fight both cards. The brodie card is simply mixed in to be drawn. (you have 3 natural chances to call him written into the mission, some people get lucky and get the cat on the first try)

1.2 If you have the scroll you can defeat Brody in the first room. They actually thought of this, chapter 6 makes you go through an extra room if you shortcut this.

2. You can only use one weapon. So you can use the dagger for the -1 defense or use the sword for +1 attack. (Same reason you cannot use three daggers to give an opponent -3 defense)

Thread: Mice and Mystics:: Rules:: A smattering of questions after our first real session

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by Anarchosyn

Wow..

This game is great, let me just get that out of the way. Our first session was aborted in Chapter 1 (Kitchen, post defeating all minions and the special surge). We were having fun, but I had made too many errors to feel comfortable moving on.

Fast forward to last night: We made it to the second room (!) before being killed off, primarily due to a centipede surge that whittled away the three mice trapped in the water. Despite getting pummeled, I was grinning with glee.

Ok, so a couple of questions from this last session:

1. Centipedes cause heart wounds along with being stunned, correct? We assumed so, but I have to ask.

2. Do the mice have unlimited accessory slots, or is it limited to only one accessory of a "type" (e.g. one ring, one necklace, etc).

3. Say there is only a large minion on the board, and two mice are adjacent to this minion, will this minion keep attacking the same mouse every round (the mouse in the highest initiative slot), or will that minion alternate between the two? We played it that the minion would always attack the player highest on the initiative track, so long as no other minions existed to make a mouse "already attacked that turn"...

4. When the rules say a minion will attack a mouse that hasn't already been attacked this turn, does that mean successfully attack?

5. One ability use per turn clarification: Does a turn in this context mean while that mouse is actively taking its turn, or does it mean "until that mouse's turn comes up again" ? For example, say Filtch has the Find ability, and I use this during his search action, can I then use the dodge ability later in the round when attacked, or have I forfeited that by using search earlier?

We started marking the ability card with a wooden cube from another (euro) game, and ruling that no abilities cards could be used by this mouse until that cube was removed, at the start of their next turn... but I'm not sure if this is being harsher than the rules demand.

Thanks one and all!

Reply: Mice and Mystics:: Rules:: Re: Chapter 5 - Brodie question and some other thing that has been nagging me

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by Ophelia1987

Thank you for your fast answers. Regarding point 2, I get that the special abilities cannot stack, but is it the same for the bonus for extra attack?

Reply: Mice and Mystics:: Rules:: Re: A smattering of questions after our first real session

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by youperguy

1) yes

2) unlimited

3) yes he will always attack the mouse highest initiative until he defeats that mouse.

4) no

5) dodge is sort so special since he can use outside of his turn. So yes in that case Filch can use find during his turn and dodge during a minion turn, but Colin can not "give order" to Nez while he uses "battle squeak", since it is still Colin's turn.

Reply: Mice and Mystics:: Rules:: Re: A smattering of questions after our first real session

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by Zwerg

Regarding 5), only one hero ability card can be played per turn (where turn = initiative card activation). This counts for the whole group. Based on Jerry's clarification quoted below, I understand that Finch could use Dodge during each minion group's activation - provided no other mice use an ability at that time (and you have the required cheese to use Dodge).

nobeerblues wrote:

Dr Brian wrote:

Thanks Jerry ... so each mouse can do one ability during their Turn, meaning 4 mice can each perform an ability during a Round, meaning it is possible for the party to perform 4 abilities per Round.

Thanks for the clarification.
Yes if four mice are in play. Also, there are some abilities that fall outside the mouse's turn such as dodge. But the golden rule is that only one ability can be used per initiative card activation. If Collin gives an order, he has used the ability for that turn, so he can't give an order for Tilda to heal somebody as an example, but he could give Nez a move action or give Lily a battle action.

Reply: Mice and Mystics:: Rules:: Re: A smattering of questions after our first real session

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by Anarchosyn

Zwerg wrote:

Regarding 5), only one hero ability card can be played per turn (where turn = initiative card activation). This counts for the whole group. Based on Jerry's clarification quoted below, I understand that Finch could use Dodge during each minion group's activation - provided no other mice use an ability at that time (and you have the required cheese to use Dodge).

nobeerblues wrote:

Dr Brian wrote:

Thanks Jerry ... so each mouse can do one ability during their Turn, meaning 4 mice can each perform an ability during a Round, meaning it is possible for the party to perform 4 abilities per Round.

Thanks for the clarification.
Yes if four mice are in play. Also, there are some abilities that fall outside the mouse's turn such as dodge. But the golden rule is that only one ability can be used per initiative card activation. If Collin gives an order, he has used the ability for that turn, so he can't give an order for Tilda to heal somebody as an example, but he could give Nez a move action or give Lily a battle action.


Ok, I think this is the clarity I was looking for (and Ken touched on). By implication it extends to enemy cards, but has Jerry every specifically commented on this? It seems weird, and will surely incur a few moans, if I tell players they can't use their defense ability because another mouse already used theirs.

Reply: Mice and Mystics:: Rules:: Re: Chapter 5 - Brodie question and some other thing that has been nagging me

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by RMGreen

The bonuses do not stack based on the same principle that you can only attack using one weapon. Pick which weapon you want to use for the attack and then apply the attack bonuses and abilities for that weapon only. Your other weapons are not used for that attack, so none of their bonuses or abilities apply.

Reply: Mice and Mystics:: Rules:: Re: A smattering of questions after our first real session

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by RMGreen

Yes, it applies to EACH initiative card activation. This was pretty hotly debated shortly after the game came out because some people (like myself) read that each mouse could use an ability during each initiative card activation. This is not the case. The mice get one ability card use across ALL mice per initiative card slot.

So this means that theoretically Filch could use dodge on (for instance) a centipede and then a rat warrior that goes next (presuming he has the cheese to spend, of course). However, Filch could NOT use dodge for EACH rat warrior that go during the rat warrior initiative card turn. I don't have the game with me now, but I don't think there are that many 'off turn' abilities that I would suspect you should run into a conflict here often.

And (as mentioned in the quote from the designer, nobeerblues, above) Colin cannot use Give Order to allow another mouse to use an ability. My abuse of this was to use Give Order to allow Filch to attack, and then have him use Energy Rush to take a second attack on Colin's turn. This is completely illegal, since it entails using both Give Order and Energy Rush in the same turn (Colin's initiative slot), when only one ability may be used.

Thread: Mice and Mystics:: Rules:: Scrolls

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by iNano78

The rule book is sparse on info regarding non-party items, and a quick search of the BGG forums didn't answer my questions. Please excuse me if this has been discussed elsewhere.

Maginos just acquired the Teleport scroll. It doesn't appear to cost an "action" or be a "free action," nor does it appear that the Teleport scroll (or other scrolls, for that matter) get discarded after use. Can Maginos use this scroll every turn? Can he use it more than once per turn (e.g. teleport to a spider, take a Battle action, then teleport to safety)? Even if it's once per turn, it seems extremely powerful, as it makes tiles with obstacles such as crossing water, pipes, tables, mouse traps, etc, trivial. And in campaign mode, Maginos can bring this Search card with him from chapter to chapter... seems borderline broken if reusable.

Reply: Mice and Mystics:: Rules:: Re: Scrolls

Reply: Mice and Mystics:: Rules:: Re: Scrolls

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by Zwerg

Don't worry. Scrolls are only broken (or torn or washed out and illegible) after usage. :) From the Rulebook, page 2:

Scrolls are one use items. A mouse must discard a scroll after using it.

Reply: Mice and Mystics:: Rules:: Re: Scrolls

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by iNano78

Thanks for the link to the FAQ. My rule book must be a different edition/print run, as that quote cannot be found on pg 2 of my rule book. :(

Reply: Mice and Mystics:: Rules:: Re: Scrolls

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by Zwerg

iNano78 wrote:

Thanks for the link to the FAQ. My rule book must be a different edition/print run, as that quote cannot be found on pg 2 of my rule book. :(


You're right. The quote seems to have been included in its updated version, only (similar to the water movement against the current rule).

You can download the PDF here:
http://www.plaidhatgames.com/images/games/mice-and-mystics/m...

Reply: Mice and Mystics:: Rules:: Re: A number of rule questions

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by Omega2064

Page 8 of the rules states that spaces separated by a red line are not considered adjacent.

page 10 of new rules states that mice cannot move against a current.

Reply: Mice and Mystics:: Rules:: Re: Chapter 2 Question

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by theritzes

My son and I just played this chapter this evening and we had one question about Lily while she is trapped. When the roaches attack her, does she get to attack them back? Or is she simply resigned to hoping for enough cheese for them to eat (gained through defensive dice rolling)?

Thanks for any help.

Reply: Mice and Mystics:: Rules:: Re: Chapter 5 - Brodie question and some other thing that has been nagging me

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by harlequin1

If filch has three daggers equipped (one in his tail), can he use the knife fight ability to make three attacks (the card says one attack per knife or dagger equipped)?

Reply: Mice and Mystics:: Reviews:: Re: A game I would never recommend to anyone

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by Robin

bgm1961 wrote:

Hence this shameless plug for a PDF I put in the files section, which lists recommended highlights and annotations for your rulebook.
Thanks for your effort ! :)
I also found a French quick reference chart in the files' section, which I used, because I have the game in French and because some of my opponents don't handle English very well.

Thread: Mice and Mystics:: Rules:: Some questions about Chapter 11 **SPOILERS!**

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by Daniel666


Hello everybody,
we're now at the end of a very exciting campaign and have lost chapter 11 yesterday. cry
We have encountered some rules difficulties that didn't occur until now. Can you help?


(please note that we own the german version of the game, so the translation may be a bit off, but hopefully you'll get what I mean)



MAJOR SPOILERS! Please do not read further
if you have not played chapter 11 of Mice&Mystics!




1.
There are "explosion"special surges in every room. Are these triggered every time the cheese wheel fills up?

2.
The special explosion surge on the guard room (prison) destroys the pipe labyrinth along with all miniatures on it. But how can there be any any enemies if the party is in the guard room? To explore the guard room, the pipe labyrinth has to be cleared of enemies in the first place, or did we miss a rule there?

3.
Vanestra has two "open"initiative cards. One one instance, she was distracted by meeps, and Lily used her accurate shot, so she only had one defense die left. She received three wounds that turn. Are these applied to only one initiative card (i.e. that one card is "killed"/removed, and the others are unaffected), or does the damage carry over to the other iniative cards?
If the former is the correct ruling, why (or: how!) would Vanestra receive extra damage if driving her back (with Collin's magic sword) isn't possible?

4.
The rules state that if you have to place more than six rats, you just place those six. What happens if you are to place, say, four rats and three elite rats? Do you use 3 normal, three elites? Four normal, two elites? Or four normal, and three elites, using the cardboard tokens for elite rats?

5.
After defeating Vanestra, you leave the smithy via the pipe next to the chain pile. Where to does the party leave? The pipe labyrinth (since the entry/exit spots are the same color) or the sewers (since the small arrows at the top left are the same color)?

6.
The story bit about Vanestra's death says that Collin's ring is destroyed, but the rules say nothing about it having to be discarded. Storywise, it would feel right if the ring would be destroyed. Is that the correct interpretation?
Collin would also have to discard the blade to avoid being damaged by it (we also had the "ring of cat strength", so +1 attack die, meaning additional danger of hurting himself). Since he starts without his sword, would he be unarmed?

7.
Does Lily's "power shot" ability double her total attack dice? She uses the "magic bow" instead of her normal bow, so she's at +1 attack. So would she roll five (2x2 +1) or six (2+1 x2) dice?

Thank you for your help!

Thread: Mice and Mystics:: Rules:: A question about Filch, a small scenario to help illustrate.

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by TooNu

Filch wields a spear with both hands and a dagger with his tail. The spear confers a +1 battle dice, the dagger confers a -1 battle dice on minions below Filch on the initiative track.

If Filch is higher on the initiative track, he has a single piece of cheese, and stands adjacent to 3 rat warriors. 1) He fights a rat warrior he gets 3 dice (2 regular battle dice +1 from the spear) 2) the rat rolls only 1 defense dice (minus 1 from the dagger). 3) The rat dies and Filch can claim a cheese from the minion wheel giving him 2 pieces of cheese total.

4) Filch then uses his ability Energy Rush to attack the second rat, he pays the 2 cheese. The fight results as the same as the first rat, he claims a cheese from the cheese wheel.

5) Colin's turn and he uses his give orders ability to give filch an extra action, paying 1 cheese to do so. Filch then uses his action to attack the 3rd rat resulting in the same fight with the same outcome, claiming a 3rd piece of cheese.

6) The results of this are that Filch killed 3 rat warriors, ended with 2 cheese tokens AND cleared 3 pieces of cheese from the minion wheel.

Does this situation look correct? I ask because I read that you can't use the abilities of 2 weapons at the same time and now I am a little confused as to what the role of Filch's prehensile tail would be if not to add the dagger advantage?

edit: cheese math

Reply: Mice and Mystics:: Rules:: Re: A question about Filch, a small scenario to help illustrate.

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