by TheLabRat
1) Playtime - BGG says 2 hours. Is there a way to shorten this?
Being really familiar with the nuances of each scenario cuts down a lot of the time as you won't need to check the Storybook for the special rules per tile. If you play through all of the scenarios on your own, you'll have a much faster time getting everyone through.
It also helps if you summarize the story, instead of reading the story moments verbatim. If you're playing with kids, don't summarize though, as the story can really engage them.
2) Variety/Replayability - I was really hoping for more enemy types. Does it get boring fighting the same ones over and over? What about only have 8/16 location tiles?
I agree that the lack of enemy variety does make the battles feel repetitive. But it works in the scope of the main story.
As far as the locations are concerned, you're exploring the same castle but in different ways. I've played through 5 of the chapters and while there were tiles that were re-used, it never felt repetitive in a negative way, rather it felt familiar.
3) Theme - It sounds like this is really immersive for a dungeon crawler, but I figured I should double-check anyway.
This game is oozing with theme. I'm not a fan of the mice theme, but I am a fan of high fantasy and this game captures that very nicely. I keep telling my friends that this game's story could make for an awesome 3D animated movie - its much better than what I've been watching in cinemas recently!
4) Cooperation - Is it going to be too tempting for daddy to boss all the other mice around?
From personal experience, there are times when I'd make suggestions, or point out what the group needs, or say what bad things could possibly happen if one player makes a (in my opinion) bad or incorrect decision. But the game is forgiving enough to allow for mistakes here and there.
5) Complexity - I'll be honest here. All the rules questions here on BGG give me a serious moment of pause.
Admittedly, there are specific situations which the rulebook doesn't clearly address - you have to cross-reference one rule with another and infer which works for a particular situation. While playing, its easy enough to go with what makes sense to you at that time, most of the situations I encountered aren't game breaking.
6) Price - $50 or more is very pricey for our family. Do you folks feel the game is worth this much? I'd rather trade for it if I can, but this one seems too new for that.
It really depends on what you value in your game. A lot of people seem to really focus on the miniatures more over the rest of the components. In terms of miniature quality, Mice and Mystics is excellent. It's the quantity of the figures that people complain about, as well as the variety of the minion figures.
The other components are top notch. There's great art on everything, the backs of the character cards even have a detailed story on each character, all the tiles are very good works of art. I'd say the art and the quality of all the other components make up for the quantity and variety of the minis.