by davekuhns
I have the bare bones of one, but haven't playtested it. Definitely able to have custom scenarios. One of the big draws for me too.↧
Reply: Mice and Mystics:: General:: Re: Custom stories
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Thread: Mice and Mystics:: General:: Missing a Maginos Initiative card
by Robbage
Can't seem to find the initiative card for the old fellow. Anyone else miss a card in the set?↧
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Reply: Mice and Mystics:: General:: Re: Missing a Maginos Initiative card
by davekuhns
Contact PHG, I've not had issue with the components, but everyone on here who has, has universally praised their customer service.↧
Reply: Mice and Mystics:: General:: Re: Custom stories
Yeah, I hoped there would be more out there. The difficulty is that you are mostly limited to what comes in the set (for ease of playing). Prequel stories are hard because many heroes wouldn't be applicable. I'm still reading through the story - haven't figured out yet if there would be rat warriors in prequels....
Further side-stories in the middle of the story would be interesting, especially if (as had been suggested), one of us could devise a more complicated puzzle scenario. I'll work on brainstorming something that involves a unique use of supplies...
Further side-stories in the middle of the story would be interesting, especially if (as had been suggested), one of us could devise a more complicated puzzle scenario. I'll work on brainstorming something that involves a unique use of supplies...
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Reply: Mice and Mystics:: Rules:: Re: Special search question
by OneBagTravel
House rules I guess? New players I'd say tell them. People who've already played maybe change the location.. however they knwo SOMETHING is in there.↧
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Reply: Mice and Mystics:: Rules:: Re: Special search question
by Woelf
I agree with the other comments saying that players should be informed of any and all special rules for a tile when they enter it, because that can drastically affect how you play it. It would really suck to play through most of a chapter only to find out that you're now screwed because you missed an important special search item several tiles earlier, or to get smacked down by Brodie, Vurst, or some other nasty special surge when you were expecting just the couple extra rats or roaches listed on the Encounter card.Story moments are the only thing that should be withheld until the trigger occurs, because those don't really affect how the game is actually played.
Also, the suggestions of not telling players about a special search or not telling them the exact location of the items (especially if it gets moved) don't seem to take into account the rule that a mouse can only successfully search a tile once. Even if you ignored the cheese wheel, being able to search every space one by one until you found the special item isn't an option. I'd personally find it very frustrating to be told an important item was available on a tile but then miss out on it by not searching for it in exactly the right spot. That's even worse than not knowing it was there at all.
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Reply: Mice and Mystics:: General:: Re: Missing a Maginos Initiative card
by patgagnon
Contact PHG. I received missing parts very fast.↧
Reply: Mice and Mystics:: General:: Re: Missing a Maginos Initiative card
by Robbage
Did and done. You're absolutely right!↧
Thread: Mice and Mystics:: General:: Once more into the fray.
by youperguy
My daughter asked to start Mice and Mystics up again. So we are once more into the campaign.
We played Chapter 2 today, and while I was setting up she says "there are rats over here (pointing to the courtyard) and a roach with Lilly." Of course she was right, but I had to look it up. I can't believe she remembered that small of a detail.
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Reply: Mice and Mystics:: Rules:: Re: Chapter 9 - Am I missing something?
by romendil
Thanks for the response. Ch.9 is hard indeed, and even more because of my interpretation of my doubts↧
Reply: Mice and Mystics:: Strategy:: Re: Influencing dice roll results?
by TheLabRat
After getting a few more games under my belt, I realized what we was doing wrong strategically. The biggest flaw in what we were doing was failing to take into account the Individual Achievements.It's true, we're mostly helpless against minions rolling cheese during combat, but we can offset the Page progression by working on getting the Individual Achievements (particularly the Roachmaster and Scaper ones).
We still lost a game or two badly, but that was due to poor placement of our mice during combat as well as not thinking about the party's function - our losses came when we both had Maginos and Lily in the party as ranged attackers.
Thanks to everyone who gave suggestions!
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Reply: Mice and Mystics:: Strategy:: Re: Best items for each mouse in campaign mode
by TheLabRat
Nez - I'm already impressed with how effective his Hammer is, and I usually give him the Battlesqueak ability, so I end up boosting his defense. Fishscale Armor, Leather Breastplate, or that Walnut Shell armor works for me.Collin - I keep the Coin Shield or the Button Shield on him, preferably the Coin Shield.
Tilda - I let her keep the Hammer of Nandon. It works quite well for me, since she's almost always near the mice that keeps getting wounded.
Maginos - It's the Lucky Skullcap for me. Not only does it boost his Lore, but it helps avoid any big attacks that his flimsy defense can't handle. My second choice would be the Shifting Cloak.
Filch - I don't know yet. I thought of giving him a Bow, but everytime I play him I end up getting him to make melee attacks instead of ranged attacks.
Lily - I like the Enchanted Bow for her. It works quite well with Preemptive Shot or Accurate Shot.
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Thread: Mice and Mystics:: General:: Will my family and friends enjoy this game?
by ebridge
I know - you don't know me, so how could you possibly answer that. Well, here we are:Most common players would be my wife, our 11 year old son, and myself. We also play games often with another married couple at church, and they like the same games we do.
We all enjoy fantasy, like Lord of the Rings, and my wife and son have read several famous fantasy series. However, none of us have the patience for long games. So Talisman 4th Edition and Expansions are now on the trading block, and I can already tell that Descent (either edition) would not be popular. The "overlord" angle tends to result in hurt feelings. Some cooperative games have worked, but my wife did not like Pandemic, Castle Panic, Defenders of the Realm, or Flash Point (those are on the trading block now too).
So far, our favorite games are things like Dixit, Lords of Waterdeep, Jamaica, Elder Sign, Carcassonne, Isla Dorada, Kingsburg, 7 Wonders, Ticket to Ride, and silly games like Faces, Imaginiff, etc.
One thing in this game's favor is that "Secret of NIMH" is one of our all time favorite movies! (So much so that our two children have names from that film.) So we are intrigued by the idea of fantasy mice in a human world.
Here are my concerns:
1) Playtime - BGG says 2 hours. Is there a way to shorten this?
2) Variety/Replayability - I was really hoping for more enemy types. Does it get boring fighting the same ones over and over? What about only have 8/16 location tiles?
3) Theme - It sounds like this is really immersive for a dungeon crawler, but I figured I should double-check anyway.
4) Cooperation - Is it going to be too tempting for daddy to boss all the other mice around?
5) Complexity - I'll be honest here. All the rules questions here on BGG give me a serious moment of pause.
6) Price - $50 or more is very pricey for our family. Do you folks feel the game is worth this much? I'd rather trade for it if I can, but this one seems too new for that.
Thanks very much for your advice.
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Reply: Mice and Mystics:: General:: Re: Will my family and friends enjoy this game?
by __cim__
1) It gets shorter as you get more familiar with the rules, a bit, but one possibility is that the tiles are basically self-contained. So you can play through a tile or two, then very easily note down where you've got to and continue the chapter later.2) The location tiles are more than enough. The lack of enemy types can get a little samey when your fourth encounter card in a row is "more roaches", but in most scenarios this is broken up by set-piece encounters where it might strictly be more of the same monsters, but there's extra rules or an interesting tile layout. There may only be four types of monster figure, but they get a lot of use out of them
3) Yes, definitely.
4) Most of the scenarios can be won without needing to play optimally, but there's no particular mechanism in the game to make it difficult for you. If that's the sort of thing you do in other co-ops, you'll probably do it here as well.
5) A good proportion of those rules questions are either answered in the manual or relate to fairly obscure situations. But ... of the games you've listed that you enjoy and I know, they're all a fair bit simpler. The basic rules are pretty straightforward once you understand them, and the manual has a good index for when things come up in play, but you should probably play the first chapter solo to get the rules down first.
6) Since I'm from the UK and find it difficult to buy any game for as little as $50, I think I might be a bit biased on this one...
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Reply: Mice and Mystics:: General:: Re: Will my family and friends enjoy this game?
by Omega2064
ebridge wrote:
I know - you don't know me, so how could you possibly answer that. Well, here we are:
Most common players would be my wife, our 11 year old son, and myself. We also play games often with another married couple at church, and they like the same games we do.
We all enjoy fantasy, like Lord of the Rings, and my wife and son have read several famous fantasy series. However, none of us have the patience for long games. So Talisman 4th Edition and Expansions are now on the trading block, and I can already tell that Descent (either edition) would not be popular. The "overlord" angle tends to result in hurt feelings. Some cooperative games have worked, but my wife did not like Pandemic, Castle Panic, Defenders of the Realm, or Flash Point (those are on the trading block now too).
So far, our favorite games are things like Dixit, Lords of Waterdeep, Jamaica, Elder Sign, Carcassonne, Isla Dorada, Kingsburg, 7 Wonders, Ticket to Ride, and silly games like Faces, Imaginiff, etc.
One thing in this game's favor is that "Secret of NIMH" is one of our all time favorite movies! (So much so that our two children have names from that film.) So we are intrigued by the idea of fantasy mice in a human world.
Here are my concerns:
1) Playtime - BGG says 2 hours. Is there a way to shorten this?
2) Variety/Replayability - I was really hoping for more enemy types. Does it get boring fighting the same ones over and over? What about only have 8/16 location tiles?
3) Theme - It sounds like this is really immersive for a dungeon crawler, but I figured I should double-check anyway.
4) Cooperation - Is it going to be too tempting for daddy to boss all the other mice around?
5) Complexity - I'll be honest here. All the rules questions here on BGG give me a serious moment of pause.
6) Price - $50 or more is very pricey for our family. Do you folks feel the game is worth this much? I'd rather trade for it if I can, but this one seems too new for that.
Thanks very much for your advice.
Most common players would be my wife, our 11 year old son, and myself. We also play games often with another married couple at church, and they like the same games we do.
We all enjoy fantasy, like Lord of the Rings, and my wife and son have read several famous fantasy series. However, none of us have the patience for long games. So Talisman 4th Edition and Expansions are now on the trading block, and I can already tell that Descent (either edition) would not be popular. The "overlord" angle tends to result in hurt feelings. Some cooperative games have worked, but my wife did not like Pandemic, Castle Panic, Defenders of the Realm, or Flash Point (those are on the trading block now too).
So far, our favorite games are things like Dixit, Lords of Waterdeep, Jamaica, Elder Sign, Carcassonne, Isla Dorada, Kingsburg, 7 Wonders, Ticket to Ride, and silly games like Faces, Imaginiff, etc.
One thing in this game's favor is that "Secret of NIMH" is one of our all time favorite movies! (So much so that our two children have names from that film.) So we are intrigued by the idea of fantasy mice in a human world.
Here are my concerns:
1) Playtime - BGG says 2 hours. Is there a way to shorten this?
2) Variety/Replayability - I was really hoping for more enemy types. Does it get boring fighting the same ones over and over? What about only have 8/16 location tiles?
3) Theme - It sounds like this is really immersive for a dungeon crawler, but I figured I should double-check anyway.
4) Cooperation - Is it going to be too tempting for daddy to boss all the other mice around?
5) Complexity - I'll be honest here. All the rules questions here on BGG give me a serious moment of pause.
6) Price - $50 or more is very pricey for our family. Do you folks feel the game is worth this much? I'd rather trade for it if I can, but this one seems too new for that.
Thanks very much for your advice.
1: If you set up and review a chapter before starting then actual playtime can be alot shorter. First sessions tent to be long as everyone is getting the hand of the game.
2: 16 location tiles used in a variety of ways. and unlike about 90% of the rest of dungeoncrawlers, the locations are all individual. Id rather have 16 unique locations rather than 30 identicle tiles. As for the enemies. Think of it as in a standard adventure book. There tends to be one main set of opponents that the adventurers run into over and over that book. In this case its rats and bugs.
3: Its not a dungeon crawler in the normal sense. It is a story you are playing through. Take note that you do not get a "personal character" as you would in most other games. The possible characters you can use can and will change from chapter to chapter. Its all about how you get from point A to point B. and even if you CAN get there.
4: Well. That is an individual thing. Whoever is handling the brunt of the rules reading will likely be taking more responsibility than average. But once everyone is up to speed it is not so much a need. You do need to work as a team to a certain degree. You could even take turns assigning someone to be the "leader" each chapter.
5: Base gameplay is very straightforward. It is the little things like the fishhook and the initiative track that trip people up. Luckily the first chapter is a sort of tutorial meant to show you a number of the game elements and so helps fammiliaraize everyone with how things play.
6: 50$ is pretty good for what you get. I think the game could have done with 1-3 more minis, at the very least one for Vurst. But its a minor quibble. Good quality overall and sturdy components. Best of all is that the game designers are very active and helpfull so far. Which is infinitely better than 90% of the other game companies out there who are either dead silent, or actively hindering things.
Id say get the rules PDF and the sample chapter 1 and read through both to get an idea of the game. And/or look at the play videos around.
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Reply: Mice and Mystics:: General:: Re: Will my family and friends enjoy this game?
by krakrs
First thought: Based on the games you like vs. the games you don't like, my initial impression is that you would not like M&M. I am not familiar with Lords of Waterdeep, Jamaica, Isla Dorada, or Kingsburg, but the other games you mention that you like I would categorize as being simpler than M&M. But the theme of M&M is incredible and the game play, as others have noted, once you get the hang of it, isn't too terribly complicated (barring the occasional special circumstance). So who knows?Me: I've played M&M somewhere around 10 times and I'm sorry to say I'm kind of tired of it because it's so freaking HARD! haha Not in the rules sense, it stems from my curse of not being able to roll dice. In short, I always help the bad guys and cripple myself, making for VERY short games! haha I like to have fun, and losing M&M IMHO isn't as fun as losing Arkham Horror for instance. I'll pull it out if it's requested, but I haven't suggested it in a long time now.
ebridge wrote:
1) Playtime - BGG says 2 hours. Is there a way to shorten this?
Roll poorly like me. I haven't timed it, but this time seems about right I think.
ebridge wrote:
2) Variety/Replayability - I was really hoping for more enemy types. Does it get boring fighting the same ones over and over? What about only have 8/16 location tiles?
If I had to rate minion variety in M&M on a 1-10 scale (10 being awesome), I would give it a 5. The minions really could be more varied. But there is a new expansion now with more figures (pretty sure it's out? Maybe not yet..). You're looking at dropping more cash for the expansion of course though.
ebridge wrote:
3) Theme - It sounds like this is really immersive for a dungeon crawler, but I figured I should double-check anyway.
Theme out the wazoo.
ebridge wrote:
4) Cooperation - Is it going to be too tempting for daddy to boss all the other mice around?
You can collaborate of course like "if you went there then I could do this which will help us", but really, once everyone gets the hang of it, there is no need for a "leader" per se. Making decisions about what your character should do is really the whole game.
ebridge wrote:
5) Complexity - I'll be honest here. All the rules questions here on BGG give me a serious moment of pause.
As others have said, the basic rules aren't complicated. But there are special circumstances and items that often require rule book referral. After 10 games I still find myself looking up how to use the grape for instance.
ebridge wrote:
6) Price - $50 or more is very pricey for our family. Do you folks feel the game is worth this much? I'd rather trade for it if I can, but this one seems too new for that.
There is a thread on this here: http://www.boardgamegeek.com/thread/990971/price-a-bit-too-h...
I think the niche is young kids. I think they would get swept away in the story and theme. I've only played with some buddies of mine (we're all mid-to-late 30s) and it was fun, but we just don't feel like scratching this itch very often.
Anyway, FWIW.
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Reply: Mice and Mystics:: General:: Re: Will my family and friends enjoy this game?
by RMGreen
ebridge wrote:
1) Playtime - BGG says 2 hours. Is there a way to shorten this?
2) Variety/Replayability - I was really hoping for more enemy types. Does it get boring fighting the same ones over and over? What about only have 8/16 location tiles?
3) Theme - It sounds like this is really immersive for a dungeon crawler, but I figured I should double-check anyway.
4) Cooperation - Is it going to be too tempting for daddy to boss all the other mice around?
5) Complexity - I'll be honest here. All the rules questions here on BGG give me a serious moment of pause.
6) Price - $50 or more is very pricey for our family. Do you folks feel the game is worth this much? I'd rather trade for it if I can, but this one seems too new for that.
Thanks very much for your advice.
2) Variety/Replayability - I was really hoping for more enemy types. Does it get boring fighting the same ones over and over? What about only have 8/16 location tiles?
3) Theme - It sounds like this is really immersive for a dungeon crawler, but I figured I should double-check anyway.
4) Cooperation - Is it going to be too tempting for daddy to boss all the other mice around?
5) Complexity - I'll be honest here. All the rules questions here on BGG give me a serious moment of pause.
6) Price - $50 or more is very pricey for our family. Do you folks feel the game is worth this much? I'd rather trade for it if I can, but this one seems too new for that.
Thanks very much for your advice.
Just a few thoughts to add what the others have said above.
1) In my experience the game can easily run past the 2 hour mark. Your best bet for this is to 'pause' the game and pick it back up later. This is relatively simple because of the modular nature of the encounters. Finish a tile, record the game state, and just pick it up at the next tile the next time you play.
2) Variety isn't too bad. Some more enemies would have been nice, but I don't find the current mix explicitly lacking. For tiles it's not an issue at all for me, because even if the specific tile is the same there are varying rules and events on the tiles for the different chapters. For me, that really helps keep things from feeling too much like the same.
4) This is a game a Table Captain can pretty easily dominate, especially if you grasp the tactics faster than the other players. You might have to work hard to bite your tongue when you see sub-optimal moves being made.
6) If you enjoy the game, I definitely think you get plenty for your money. The bits are fantastic and there's a lot of game in there.
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Reply: Mice and Mystics:: General:: Re: Will my family and friends enjoy this game?
by Archr
ebridge wrote:
1) Playtime - BGG says 2 hours. Is there a way to shorten this?
2) Variety/Replayability - I was really hoping for more enemy types. Does it get boring fighting the same ones over and over? What about only have 8/16 location tiles?
3) Theme - It sounds like this is really immersive for a dungeon crawler, but I figured I should double-check anyway.
4) Cooperation - Is it going to be too tempting for daddy to boss all the other mice around?
5) Complexity - I'll be honest here. All the rules questions here on BGG give me a serious moment of pause.
6) Price - $50 or more is very pricey for our family. Do you folks feel the game is worth this much? I'd rather trade for it if I can, but this one seems too new for that.
2) Variety/Replayability - I was really hoping for more enemy types. Does it get boring fighting the same ones over and over? What about only have 8/16 location tiles?
3) Theme - It sounds like this is really immersive for a dungeon crawler, but I figured I should double-check anyway.
4) Cooperation - Is it going to be too tempting for daddy to boss all the other mice around?
5) Complexity - I'll be honest here. All the rules questions here on BGG give me a serious moment of pause.
6) Price - $50 or more is very pricey for our family. Do you folks feel the game is worth this much? I'd rather trade for it if I can, but this one seems too new for that.
Expanding on all the good answers:
1. A good rule of thumb I've heard is about 15 minutes per tile. First few games will probably be more as you learn the rules and get used to the setup.
2. I haven't made it all the way thru the campaign yet, but I've been happy with it so far. Each chapter so far has felt unique to me (11 chapters in the story book). Also, the game looks like it will be very supported with future expansions. One small DLC chapter is available for PnP, a small expansion is in production now which will have some new minions, story, and a new mouse, and a large expansion is in the works which will have new tiles. So in the long run there will be a lot of replayability as more tiles/mice/minions become available.
4. You mentioned Pandemic and other co-ops above. Did this occur during those games?
5. Rules are fine. Maybe not the best, but not enough to deter you from the game, IMO. And the designer is very big on house rules and playing as you like. And the gameplay isn't too complex either. I typically play this solo and it's not a problem to run all 4+ mice and the minions at the same time.
6. Being a small company, Plaid Hat won't be lauded for great bang for your buck, but I enjoy all the components and the artwork is awesome. Also, good luck finding a trade partner (no sarcasm); this game has been in high demand and sells out fast in each of it's print runs.
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Reply: Mice and Mystics:: General:: Re: Will my family and friends enjoy this game?
by ralsar
Baggies are your best friend when playing with kids. Every time you hit a new tile you have an chance to quit since each tile resets. Bag up each character seperately with their abilities, cheese and equipment. Make a note of where you are in the chapter. Then when you are ready to play again at a later date you just hand out the baggies to the players and you start right where you left off.↧
Reply: Mice and Mystics:: General:: Re: Price a bit too high?
by Omega2064
thesleeper7 wrote:
Omega2064 wrote:
Dissapointing was paying
There, fixed that for you:p
So true-so true.
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