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Reply: Mice and Mystics:: Reviews:: Re: Not a game for everyone

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by DavidT

Grahamers2002 wrote:



Where in the rule book or FAQ does it answer the question, "Do you start at the top of the initiative order if you have a new encounter, but there are minions already on the tiles, or do you continue from the players whose turn it was when the encounter was triggered?"



It sounds like you want to assume that you start at the top of the initiative order, and you are faulting the rulebook for not supporting your assumption. Why wouldn't you just continue from the last mouse's turn (that triggered the encounter)?

Thread: Mice and Mystics:: Rules:: Encounter Card Clarification.

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by Cranekick

In the rule book, the encounter cards say the following:

Once the minions are placed, place
the encounter card face-up on top of the encounter
deck. If there is still an encounter card face up from
a previous encounter, discard the old card. This new
face-up encounter card will now determine the next
non-chapter-specific surge effect.

The Surge explanation implies that there might not be an encounter card, so my main question is when are moments that you have no face up cards? The book only explains that you replace one encounter card when a second one comes out, but never says when to properly discard an encounter.

Is this only related to special encounters? I've heard that the encounter card is removed when the encounter no longer has minions, but I wanted to make sure that is the case as I didn't see it in the rule book.

Reply: Mice and Mystics:: Rules:: Re: Encounter Card Clarification.

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by janu75

The encounter card is removed if
a) you draw a new encounter card, or
b) you explore a room with a special setup/encounter (where the setup description basically replaces the encounter card), or
c) a surge on an encounter card was triggered.

Reply: Mice and Mystics:: Rules:: Re: Encounter Card Clarification.

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by jens_hoppe

Cranekick wrote:

The Surge explanation implies that there might not be an encounter card, so my main question is when are moments that you have no face up cards? The book only explains that you replace one encounter card when a second one comes out, but never says when to properly discard an encounter.

Actually, the Surge section says this (my emphasis):

If there are no chapter-specific surge instructions, follow the surge effect on the face-up encounter card that is on the encounter deck and then discard that card.

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Thread: Mice and Mystics:: Rules:: Rules questions. Pt. 2.

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by chaostar

A couple of questions for you.

The search card abduction, how does that work? Does it count as a ordinary capture which moves the page marker along the track and things like that? Can you free the mouse while there are still minions on the board since it states a new rule for releasing the captured mouse or do you have to kill all the minions and then roll the search die.

When you spawn a big minion as a surge and there are small minions or mice on all the entry spaces, what happens to the big enemy? Does he still spawn and push the small ones aside?

And a question I think I know the answer to but I just want to make sure. If you hit a boss minion can you spread the hits out on two initiative cards or do you have to kill one first and the rest of your hits are wasted. Or could you hurt two differnt boss initiative card on the same round with skills that hurt several minions, like chain lightning?

Thanks for your help.

Reply: Mice and Mystics:: Rules:: Re: Rules questions. Pt. 2.

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by imburnknuckle

As I understand it, abduction works the same as a normal capture (remove cheese, damage counters, search cards, etc.) but the captured mouse may be rescued while minions are still on the board (successful search).

If there are mice or other minions on all the entry spaces, the big minion would not be able to spawn as a result of the surge. You would just do the other steps you do on a surge except for spawning the big minion (discard the encounter card, move the hour glass marker up, etc).

For the boss minion with 2 initiative cards, the way we play it is that we have to kill the initiative cards separately. We choose the initiative card that goes away when we are able to kill one.

Hope that helps.

Reply: Mice and Mystics:: Rules:: Re: Rules questions. Pt. 2.

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by youperguy

Rowell is correct in his answers. You must defeat each of the iniative cards separately.

I am unsure about the side case of chain lightning. I believe it is the only ability that this could be an issue. Anyway we should probably ask Jerry if chain lightning can hit both initiative cards for a boss. My guess is no, but it might be argued the other way.

Reply: Mice and Mystics:: Rules:: Re: Rules questions. Pt. 2.

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by Hahma

The answers above are good.

Regarding the placing of the large minion if there is no empty entry space. By the rules, you don't have to place the large minion, however some people houserule that if there is a single regular sized minion on an entry space, they let the large minion take the place of that single minion, as if it's squashing it. That just depends on if you want to make the game a little tougher or not. That's the beauty of the game, you can do things like that to make it more challenging if you like.

Regarding Chain Lightning. I would think that you can't use it against 2 boss cards because. The boss is still only one minion, and the multiple cards are just there to give the boss multiple chances to attack.

Reply: Mice and Mystics:: Rules:: Re: Need help on Brodie

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by imburnknuckle

Thanks Ken and Jerry (and Collin) for the advice! I didn't really think of doing that when battling Brodie when there are other minions. :D

Reply: Mice and Mystics:: Rules:: Re: Cave Centipede

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by imburnknuckle

Oh man, I totally misread the question. you guys are correct. only the wound markers add up. only 1 stunned marker per mouse. sorry for the confusion.

Reply: Mice and Mystics:: Rules:: Re: Rules questions. Pt. 2.

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by imburnknuckle

+1 to chain lightning hitting just one initiative card. The boss should get hit once when the ability is used I think. Otherwise, the boss minion would look terribly unlucky getting hit twice by lightning. :D

Thread: Mice and Mystics:: Rules:: Using a Scroll

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by Dr Brian

I can't find it in the rules ... but what type of action is USING a scroll like Heal All?

I get a Move plus Battle/Scurry/Explore/Search/etc., and one of 3 "free" actions (equip/share/etc) in a mouse turn.

Thanks!

Reply: Mice and Mystics:: Rules:: Re: Using a Scroll

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by imburnknuckle

I believe it's a different type of action. The way we play it is that we use the scroll as an additional action.

Reply: Mice and Mystics:: Rules:: Re: Rules questions. Pt. 2.

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by Beloch

imburnknuckle wrote:

+1 to chain lightning hitting just one initiative card. The boss should get hit once when the ability is used I think. Otherwise, the boss minion would look terribly unlucky getting hit twice by lightning. :D


This is the unofficial/approved FAQ answer, too.

Reply: Mice and Mystics:: Rules:: Re: Using a Scroll

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by youperguy

Unless the scroll says it uses an action, its use can be done anytime during your turn for free.

Note: it is not a free action so it can be used in the water.

Reply: Mice and Mystics:: Rules:: Re: Rules questions.

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by Grahamers2002

youperguy wrote:

Grahamers2002 wrote:

scorpaxe wrote:


You always only use 1 weapon when you make an attack, unless you are making a special attack that says otherwise, such as knife strike.


My reading of Knife Strike is that you get multiple attacks: 1 for each dagger you have equipped, NOT one attack using all of the daggers you have equipped. As such, Knife Strike has nothing to do with the "you only use one weapon when you make an attack" rule.


I think Grahm means attack action.


No. I mean "attack." There is no such thing as an "attack action."

There is such a thing as a "Battle action." My reading is that one Battle action contains one or more attacks. Please correct me if I am wrong!

I am at work and I don't have the card in front of me, but IIRC, Knife Strike grants one attack for each dagger/knife equipped. If my memory is correct, then this is all contained inside one Battle action and is not multiple battle actions. This may be important if there is (now or later) any mechanic that cancels attacks vs. cancels actions.

Even if the card does say "battle" and not "attack," I still meant to say "attack" and not "attack action."

:-P

Reply: Mice and Mystics:: Reviews:: Re: Not a game for everyone

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by Grahamers2002

DavidT wrote:

Grahamers2002 wrote:



Where in the rule book or FAQ does it answer the question, "Do you start at the top of the initiative order if you have a new encounter, but there are minions already on the tiles, or do you continue from the players whose turn it was when the encounter was triggered?"



It sounds like you want to assume that you start at the top of the initiative order, and you are faulting the rulebook for not supporting your assumption. Why wouldn't you just continue from the last mouse's turn (that triggered the encounter)?


I am not assuming either. I am pointing out that the rule book doesn't say which way to play it.

Reply: Mice and Mystics:: Rules:: Re: Rules questions.

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by RMGreen

Knife Strike reads: "You may use this ability instead of performing this mouse's normal battle action. This mouse attacks once with each knife or dagger it has equipped."

So in replacing your normal Battle action, you are allowed to make multiple attacks, one for each dagger or knife equipped. I would still consider this to be the use of an Action. Even though the card doesn't explicitly say to use the card 'as an action' in the way that Major Heal does, I think it strongly implies that using Knife Strike requires that you expend a Battle action. Which wasn't exactly the question, I know. ;^)

Reply: Mice and Mystics:: Reviews:: Re: Not a game for everyone

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by DavidT

Grahamers2002 wrote:

DavidT wrote:

Grahamers2002 wrote:



Where in the rule book or FAQ does it answer the question, "Do you start at the top of the initiative order if you have a new encounter, but there are minions already on the tiles, or do you continue from the players whose turn it was when the encounter was triggered?"



It sounds like you want to assume that you start at the top of the initiative order, and you are faulting the rulebook for not supporting your assumption. Why wouldn't you just continue from the last mouse's turn (that triggered the encounter)?


I am not assuming either. I am pointing out that the rule book doesn't say which way to play it.


But it does. It tells you how to set up the initiative track, and it tells you that mice and minions take turns in descending order, based on the track. By wondering whether to start over at the beginning of the initiative order, you are creating an ambiguity in the rules that does not exist.

Just continue from the last mouse's turn (i.e., follow the letter of the rules as written).
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