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Reply: Mice and Mystics:: Variants:: Re: balancing

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by sawtooth

youperguy wrote:
Lilly gets about 10 bonus cheese for her ability. She has the enchanted bow which often gives her a second attack meaning on average she gets to roll about 4.5 dice per turn. If we are facing roaches or rats at range give order goes to Lilly. She is by far the champion of cheese.

Lily does get a good amount of cheese for her ability, but I find I use it much more often than I do Nez's, so she can't accumulate it as easily (I pretty much use 'Aimed Shot' whenever I have cheese to spend). Also, the enchanted bow is great, but it's not Lily's starting equipment and so I don't think it's exactly a fair comparison.
youperguy wrote:
Filch gets lots of extra attacks with Energy Rush and gets a cheese for every kill. His bonus usually give him about 6 more cheese. He also has the rapier giving him 3 dice attack.

Filch can do well with cheese if he gets kills, but once again you're comparing him with advanced equipment. He doesn't start with the rapier, he starts with a plain dagger. When I've used him, I often have troubles landing a killing blow with him.
youperguy wrote:
Colin gets about 5 dice from his bonus. Is faster then Nez and gets 1 or 2 more attacks a chapter. Rolls three dice for defense with his shield.

I presume you mean 'cheese', not 'dice'. ;^) For me, this is another situation where his ability is so useful he can't accumulate cheese. I'm often using 'Give Order' to get more attacks in. Also, once again, you're giving him extra equipment. There is no 'Collin's Shield'.
youperguy wrote:
Maginos gets two cheese per attack so once mystic bolt starts rolling it is like he is rolling 6 dice as far as cheese goes which is better then Nez's 5. He also attacks from range so he gets a few more attacks then Nez.

Okay, Maginos doesn't get two cheese 'per attack'. Again maybe this is the luck of the dice talking, but I have plenty of attacks with Maginos that don't result in a cheese roll. Also, if I want to have more than two dice to attack with, I have to use one of his cheeses. Again, his ability is so useful that I'm using his cheese whenever he has it. I have had him accumulate a large amount before after a string of cheese rolls, but he definitely averages less than Nez for me.
youperguy wrote:
Tilda has the Hammer of Nandon which gives her 4 dice against the small minions. Her bonus is good for maybe 1 cheese a game. Her move allows her one or two more attacks then Nez, but give order can balance that.[/q[
Actually, Tilda has 'Tilda's Mace', not the 'Hammer of Nandon'. She has a hard time keeping up with Nez's output with basic equipment. Also, I usually give her 'First Aid', which means her cheese gets used regularly.

youperguy wrote:

Nez, usually swings for 5 once he gets going, but he has poor move so less attacks then the others. He does have two defense with his armor.

Nez starts with an easily-attainable 4 dice for attack and 1 for defense. The 'Battle Squeak' ability is very useful against large enemies, but I generally don't use it against more numerous smaller ones, so he can build cheese without much difficulty.
youperguy wrote:
In my mind the cheese gaining ability goes like this for us:

Lilly > Filch > Colin = Maginos > Nez = Tilda

Lilly is the clear champ, part of this is tactics. And part is luck for sure.

It seems to me pretty clear where our differing experience comes from. You seem to be operating in full campaign mode and have enhanced equipment as your operating base. I'm not really able to follow a campaign at the moment and so am usually working off of base equipment. Using base equipment, I still often find Nez having more cheese than the other mice on average. ;^)


Thank you for giving some sense of validation to my rambling. I was starting to think i was some jerk who was playing the other classes wrong. In my experiences, with starting equipment, Nez rolls more cheese, gets more hits, gets captured less and doesn't need any upgrades through the entire first campaign, at least. Every other character needs a gear upgrade to even come close.

Reply: Mice and Mystics:: General:: Re: Painting Mice and Mystics

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by rlcoon

Thanks Greg

And what I got done today. All the multiple minis are now done. Have 5 more heroes, the spider and the centipede. Now just have to find time to play.

Reply: Mice and Mystics:: Variants:: Re: balancing

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by youperguy

We finished our campaign tonight, and Nez finished the last chapter with no cheese at the end and he never leveled up all campaign. While the 5 other mice all leveled up at least one time and most of them twice. Perhaps our Nez was unlucky with cheese, but my looking at the odds suggests not.

Look, Nez is a great starting character, but except for armor there is almost nothing he can get to get better. Every other hero can get huge improvements with just one item.

His lack of a cheese ability, slow speed, and starting defense of one are negatives that balance his hammer.

Thread: Mice and Mystics:: Variants:: Shield Bash

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by sawtooth

Hiya Kiya!

So I've been thinking on additional abilities for mice. I suppose they would be added as options for mice when they level up but I kind of want to offer them as "special abilities" off the bat to make certain mice more capable in combat (because i think Nez is overpowered[I may quite possibly be wrong but he gets to roll 4 dice, darn it]).

This idea was an ability for Tilda. I find Tilda to be a well developed character and obviously the most capable in healing abilities with massive potential in combat with her starting mace. Based on this perception I don't feel a need to give her an immediate advantage, but I think she could use a nudge, so here's my idea.

Upon an attack by an enemy minion targeting Tilda, if she has any shield equipped, has to roll defense against any potential melee damage and successfully blocks all of the potential damage, she then has the option to perform a shield bash. The shield bash automatically does one potential damage against the attacking enemy which they roll defense against.

In terms of math-ness, if an enemy gets one potential melee damage against Tilda (rolls one sword/sword & shield symbol, 50% chance per die) Tilda could then roll a sword & shield symbol to block it, which is 2 out of 6 (roughly 33.3%, per die) and then, if she has a shield equipped, has the potential to deal one point of damage, which the enemy gets to roll defense against (a 33.3% chance of blocking per die rolled). So as math shows (i think?) is a relatively small chance of defeating the attacking minion, based on strategic choices of the group(i.e. giving Tilda a shield and positioning her to defend against an enemy assault).

This gives Tilda the potential to defeat minions on her defense rolls, but also gives the minions the opportunity to roll more cheese, thereby adding to the cheese wheel. This obviously adds another variable into the game, which a number of people might not appreciate, considering how dynamic and fluid the combat procedures are in the base rules, and I'm no smart guy, but I intend to try this technique out in solo play and suggest it to my group for consideration.

"Life affirming, shmife affirming"

Reply: Mice and Mystics:: Rules:: Re: Filtch and his prehensile tail

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by Thommy8

Peristarkawan wrote:

marcsanti wrote:

You can also have a bow equipped in both paws and a dagger in his tail. That way he can do both ranged and melee if he wanted to


For that he could just keep the bow in his pack and use an Equip free action as necessary


Not if he's in water...

Thread: Mice and Mystics:: Variants:: Filch Ambush

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by sawtooth

Hiya Kiya! (again)

Here's my attempt to bring Filch up to speed with the other characters (Nez) based off starting gear.

Filch has various, flexible abilities and the potential to become quite powerful when equipped with the right gear, but starts off with limited capabilities. With his starting dagger he gets his base combat of 2 and the defending minion may get -1 to defense, depending on whether they are lower on the initiative track than Filch. Not a bad deal, but I still want to give him a nudge.

My "thought" is that any encounter card that doesn't feature the "ambush" effect listed on it gives Filch the possibility to perform an ambush himself. In order for Filch's ambush to take effect, he must also be placed in one of the last two positions in the initiative track, which results in the ambush ability taking effect. It functions the same as the "ambush" effect for minions, where a single die is rolled and Filch's initiative card is moved up on the initiative track the corresponding number on the die. This is based off Filch's only real combat advantage, coming from his daggers ability to give the enemy -1 to defense when they are lower on the initiative track than Filch.

This is a significant detriment to the minions capabilities to fend off Filch's attacks, but I feel that it gives the character of Filch much more allure. the Filch player, only getting two die per attack (with base gear), has very limited ability to acquire cheese and is really depending on kills to offer value to the party, as it dispatches an enemy and gains a cheese, possibly directly from the minion cheese wheel.

As always, this is just an additional thought I had to add to the core game mechanics, and that i felt would make the game more "fun". Filch is an awesome character and I think his potential in the party should represent that.

"There'll be one guy left with one eye. How's the last blind guy going to take out the eye of the last guy left whose still got one eye left?"

Reply: Mice and Mystics:: General:: Re: Got my copy!

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by hatchhermit

richiebabes wrote:

In other news, Mice and Mystics was in my FLGS yesterday. I didn't realize November 7th was here already.


Yeah, I went to pick up a game at my local brick & mortar store and he had 5 M&M sitting there. I still haven't gotten my preorder. Albeit, it was a late preorder, but still mildly disappointing.

Thread: Mice and Mystics:: Variants:: Counter Attack

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by sawtooth

Hiya Kiya, (here we go)

Here's a thought on Collin.

He starts with an attack of 3 die for melee attacks (better than most!). He gets a base defense of 2 die (also pretty good!) and can select from some great and cost effective abilities from the start (order a character to take another action for 1 cheese, add 1 die to his attack for 1 cheese, other things!). How good is that!

So slight nudge for Collin. Counter attack gives Collin the option to deal 1 potential damage to an attacking minion whenever he suffers a damage. The minion rolls their defense against this one potential damage.

This ability requires that the minion to successfully deliver at least one damage to the character and gives the player the option to possibly deliver one damage to the jerk who done it! It also provides the potential for the minion to gain additional cheese for the minion wheel (off their defense roll against the counter attack). A gamble that can pay off big or punish the party, but makes Collin play like a more capable and trained warrior. Fun!

"Don't set the neighbors flag on fire"

Reply: Mice and Mystics:: Variants:: Re: balancing

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by sawtooth

youperguy wrote:

We finished our campaign tonight, and Nez finished the last chapter with no cheese at the end and he never leveled up all campaign. While the 5 other mice all leveled up at least one time and most of them twice. Perhaps our Nez was unlucky with cheese, but my looking at the odds suggests not.

Look, Nez is a great starting character, but except for armor there is almost nothing he can get to get better. Every other hero can get huge improvements with just one item.

His lack of a cheese ability, slow speed, and starting defense of one are negatives that balance his hammer.


That's what I was saying. He's so powerful from the start he doesn't really have anywhere to go and really overshadows the other mice. You can equip him with a shield and helm to boost his defense, but his weapon is epic! Which is awesome but nobody feels as capable without some lucky finds. His movement is a drawback for ranged minions and avoiding mousetraps, but that's it. In terms of cheese, it's so easy to trade between mice, it seems that if he wasn't leveling it would be because the party prioritized other characters ability collections (seems like they need it). I haven't been able to finish a campaign yet, so what do i know, but that's just how it seems to me from my experience.

Reply: Mice and Mystics:: Rules:: Re: Filtch and his prehensile tail

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by Omega2064

Correct. There are times when having gear packed away may be a minor hinderance.

Reply: Mice and Mystics:: Rules:: Re: Chapter 4 Questions - Splitting up and Initiative Cards

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by mfaulk80

Another question.
When the groups rejoin each other, what happens if one group is waaaay ahead of the other in terms of adding cheese to the cheese wheel? We had one group sitting at the door just waiting until the 2nd group got through their tile, so there were about 5-6 turns where the group did absolutely nothing. At first, we were adding cheese to the wheel, but it just seemed absurd so we stopped.

Thread: Mice and Mystics:: General:: Distribution in Australia?

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by Mohrlock

Anyone know who the distributor will be here in Australia for Mice & Mystics? Just trying to gauge when I can expect an order for the game to be hitting shelves/stores and in particular my FLGS

Reply: Mice and Mystics:: Rules:: Re: Campaign - what happens if we lose?

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by cferejohn

johnnyspys wrote:

Peristarkawan wrote:

johnnyspys wrote:

And hence my problem with the game rules...there are lots of things left to interpretation. I could see people playing either way. I just wish I could roll my than one die when I am exploring...had a game the other day where we lost because we never rolled and * and went through six cheese slices. Kind of anti-climatic.


You don't need to roll a die to explore.

Then why does the rulebook say successful explore action? There are some threads where the people asked if they had to successfully explore if they went to a previous location and the response was: yes. I hope you right, this would make the game far more pleasant.


That is certainly correct. You need to roll a die to search, not explore. An "unsuccessful explore" can happen if you explore at the edge of a tile where the adjacent one is flipped over, then you flip it to fint there is no entrance I guess.

Reply: Mice and Mystics:: Rules:: Re: Campaign - what happens if we lose?

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by cferejohn

nobeerblues wrote:

Quizoid wrote:

cferejohn wrote:

So if we lose adventure 1 do we get to keep our abilities and 1 search item and try again? Do we not get to keep our advances? If we had gotten the Miz Maggie token before finishing do we get to keep it or do we have to go get it again.

I know I know it's a co-op so really the answer could be "do whatever you like", but I'd be curious what the community is doing (and what Jerry recommends). One thing that I like about the Descent 2.0 campaign is that the adventures are designed to be played through once, with winning or losing having defined consequences, but the characters still moving on (just a thought for future campaigns - and to be clear the story in Mice and Mystics is much much better done - the Descent one is kind of half-assed and appears to be written by a drunk 12 year old doing his best (worst?) Piers Anthony impression.


I plan to "keep my experience." I like that in some RPGs... makes you feel like you're making progress. :D

And, that is what you'd do with a strict interpretation of the rules, as it lists no such caveat.
wow! I really like that.


The rules don't say anything about what happens when you lose at all, so I don't think there exists a "strict interpretation" here. I'm leaning towards the "save point" model, if only because doing otherwise might end up with my mice having gained all of the possible abilities before the end of the story.

Reply: Mice and Mystics:: General:: Re: Show us your box storage/organization solutions.

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by Zeede

Yeah, if I get a Plano box it will have to be small enough to fit in the existing insert.

Cameron

Reply: Mice and Mystics:: General:: Re: Distribution in Australia?

Reply: Mice and Mystics:: General:: Re: Distribution in Australia?

New Image for Mice and Mystics

New Image for Mice and Mystics

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by DrCrow

Pimped M&M pieces fresh out of the oven! The wife made the cheese - and I cut it. :D

New Image for Mice and Mystics

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by DrCrow

Playing M&M with newly pimped pieces! Wife made the Catnip!
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