Quantcast
Channel: Mice and Mystics | BoardGameGeek
Viewing all 23487 articles
Browse latest View live

Thread: Mice and Mystics:: Rules:: Who gets attacked?

$
0
0

by jhwedmd

Did we ever come up with a definitive answer on what the attack order is once you get past the first round of initiative attacks by minions?

What I mean is, for example, you have 2 mice on the same space with 4 enemies on an adjacent space. The first mouse that gets attacked is the closest one to the enemy attacking or highest on the initiative list if equidistant. The 2nd mouse that gets attacked is the one who did not get attacked the first time. So far so good. For the 3rd attack, since both mice have been attacked already, presumably the highest initiative mouse gets attacked again. Who gets the fourth? Highest initiative, or the one who has been attacked less?

I know this came up before, but I never really saw a definitive answer on this.

Thread: Mice and Mystics:: Rules:: Minion turn

$
0
0

by varoan

when taking a turn for a minion initiative card, do we:

move all minions, and then attack with all minions

or

move a minion, then attack with that minion. then move on to the next minion and do the same.

the reason i ask is because when using a grape as roach bait, one way is far better than the other for us. OR does the way a roaches turn plays out change when there is a grape as bait?

Reply: Mice and Mystics:: General:: Re: Strange Enemies?

$
0
0

by Mishenka

I don't have a good explanation for the others, aren't the rats actually guards who were turned into rats? Therefore it makes sense that thy would attack. The others could be explained that they're sent by Morgana (or whatever her name is) to get the mice.

Reply: Mice and Mystics:: Rules:: Re: Campaign - what happens if we lose?

$
0
0

by Quizoid

cferejohn wrote:

So if we lose adventure 1 do we get to keep our abilities and 1 search item and try again? Do we not get to keep our advances? If we had gotten the Miz Maggie token before finishing do we get to keep it or do we have to go get it again.

I know I know it's a co-op so really the answer could be "do whatever you like", but I'd be curious what the community is doing (and what Jerry recommends). One thing that I like about the Descent 2.0 campaign is that the adventures are designed to be played through once, with winning or losing having defined consequences, but the characters still moving on (just a thought for future campaigns - and to be clear the story in Mice and Mystics is much much better done - the Descent one is kind of half-assed and appears to be written by a drunk 12 year old doing his best (worst?) Piers Anthony impression.


I plan to "keep my experience." I like that in some RPGs... makes you feel like you're making progress. :D

And, that is what you'd do with a strict interpretation of the rules, as it lists no such caveat.

Thread: Mice and Mystics:: Rules:: Can you search both sides of a tile? Also, how are you tracking this?

$
0
0

by Quizoid

Each mouse can only successfully search once on a tile.

Is each side of the tile considered a separate tile? Or, is the tile, front and back, just one tile?


Also, I haven't played yet, but is it difficult to keep track of which mice have successfully searched in a room and which haven't? How do you track this? I think I can just use poker chips or something... but the game's so pretty, I don't want to interfere with my brightly colored chips

Maybe I can just put the search cards next to the room in order of initiative, and mice can grab them if they win them...

Reply: Mice and Mystics:: Rules:: Re: Can you search both sides of a tile? Also, how are you tracking this?

Reply: Mice and Mystics:: Rules:: Re: Can you search both sides of a tile? Also, how are you tracking this?

$
0
0

by Peristarkawan

I haven't found keeping track to be a big deal. For the most part, you're not going to try to search until the room is clear of minions, at which point you're not going to want to linger long.

Reply: Mice and Mystics:: Rules:: Re: Filtch and his prehensile tail

$
0
0

by Peristarkawan

marcsanti wrote:

You can also have a bow equipped in both paws and a dagger in his tail. That way he can do both ranged and melee if he wanted to


For that he could just keep the bow in his pack and use an Equip free action as necessary

Reply: Mice and Mystics:: Rules:: Re: Can you search both sides of a tile? Also, how are you tracking this?

$
0
0

by johnnyspys

Peristarkawan wrote:

I haven't found keeping track to be a big deal. For the most part, you're not going to try to search until the room is clear of minions, at which point you're not going to want to linger long.


I disagree, I search all the time when I am playing a character that can only roll one movement die, and I can't get to the creatures this round. Might as well look for a new shiny object.

Reply: Mice and Mystics:: Rules:: Re: Minion turn

$
0
0

by Peristarkawan

Minions in groups don't have individual turns. Initiative cards have turns. During a minion initiative card's turn, each minion in the group moves and attacks one by one. You don't remove the grape until the end of the turn, though, so all roaches will move toward it.

Reply: Mice and Mystics:: Rules:: Re: Tilda -- Self-Healing?

$
0
0

by johnnyspys

I would like an official wording to...because in some RPGs and board games the healer cannot heal themselves.

Reply: Mice and Mystics:: Rules:: Re: Who gets attacked?

$
0
0

by Omega2064

Page 16.

1. If a minion can attack more than 1 mouse, it
will attack the closest mouse that has not been
attacked during this turn.
2. If more than 1 of those closest mice has not been
attacked this turn, or if they have all been attacked
this turn, the minion will attack the mouse that is
highest on the initiative track.


So the 4th minion would attack the high initiative mouse it seems since part 1 makes no mention of already attacked mice.

But since the game is intended to be slightly open to interpretation. If it feels better to you, then go with the 4th minion attacking the 2nd mouse who has not yet been attacked a second time. Evenly distributing attacks where possible.

Reply: Mice and Mystics:: Rules:: Re: Campaign - what happens if we lose?

$
0
0

by johnnyspys

Quizoid wrote:

cferejohn wrote:

So if we lose adventure 1 do we get to keep our abilities and 1 search item and try again? Do we not get to keep our advances? If we had gotten the Miz Maggie token before finishing do we get to keep it or do we have to go get it again.

I know I know it's a co-op so really the answer could be "do whatever you like", but I'd be curious what the community is doing (and what Jerry recommends). One thing that I like about the Descent 2.0 campaign is that the adventures are designed to be played through once, with winning or losing having defined consequences, but the characters still moving on (just a thought for future campaigns - and to be clear the story in Mice and Mystics is much much better done - the Descent one is kind of half-assed and appears to be written by a drunk 12 year old doing his best (worst?) Piers Anthony impression.


I plan to "keep my experience." I like that in some RPGs... makes you feel like you're making progress. :D

And, that is what you'd do with a strict interpretation of the rules, as it lists no such caveat.


And hence my problem with the game rules...there are lots of things left to interpretation. I could see people playing either way. I just wish I could roll my than one die when I am exploring...had a game the other day where we lost because we never rolled and * and went through six cheese slices. Kind of anti-climatic.

Reply: Mice and Mystics:: Rules:: Re: Can you search both sides of a tile? Also, how are you tracking this?

$
0
0

by Zeede

ALL of the characters only roll one movement die.

Cameron

Reply: Mice and Mystics:: Rules:: Re: Can you search both sides of a tile? Also, how are you tracking this?

$
0
0

by Peristarkawan

It depends on the mouse. Often there is something more useful to do in the interim. Tilda might need to heal. Collin might want to give an order and scurry. Lily and Maginos can just make ranged attacks. Filch probably has enough movement to reach the minions in the first place, especially if he has Dodge or the ability that lets him take two actions. Nez is probably the most likely to have nothing better to do than search.

Reply: Mice and Mystics:: Rules:: Re: Campaign - what happens if we lose?

$
0
0

by Peristarkawan

johnnyspys wrote:

And hence my problem with the game rules...there are lots of things left to interpretation. I could see people playing either way. I just wish I could roll my than one die when I am exploring...had a game the other day where we lost because we never rolled and * and went through six cheese slices. Kind of anti-climatic.


You don't need to roll a die to explore.

Reply: Mice and Mystics:: Rules:: Re: Tilda -- Self-Healing?

$
0
0

by cmarie

The ruling on both First Aid and Major Heal, according to the Plaid Hat forums, is that Tilda can heal herself.

Reply: Mice and Mystics:: Rules:: Re: Campaign - what happens if we lose?

$
0
0

by Peristarkawan

Also, you're only adding a cheese slice at the end of the last mouse's turn when no minions are on the board, right? With 4 mice, 6 cheese slices is equivalent to 24 mouse turns. It's hard to believe that you rolled 24 dice and didn't get one single *.

Reply: Mice and Mystics:: Rules:: Re: Tattered Threads of Reason

$
0
0

by GeckoTH

The language used on the card is the same as what's written in the rule book regarding choosing an ability card at the start of the game, and choosing an ability card when you level up. In both of those cases, you select and draw a new ability card from the ability card deck. And in both of those cases, you're restricted on what you can choose based on your mouse class.

Therefore, it seems clear that when you equip the Tattered Threads, look through the ability card deck, and choose any card you wish. While the cloak is equipped, you have access to this new ability. The only thing that's somewhat unclear is what to do with that ability card when you lose the Tattered Threads (when you start a new chapter, or if you're captured). Though it makes sense to me that if you lose the Tattered Threads, then just put that ability card back into the deck.

Reply: Mice and Mystics:: Rules:: Re: Campaign - what happens if we lose?

$
0
0

by nobeerblues

Quizoid wrote:

cferejohn wrote:

So if we lose adventure 1 do we get to keep our abilities and 1 search item and try again? Do we not get to keep our advances? If we had gotten the Miz Maggie token before finishing do we get to keep it or do we have to go get it again.

I know I know it's a co-op so really the answer could be "do whatever you like", but I'd be curious what the community is doing (and what Jerry recommends). One thing that I like about the Descent 2.0 campaign is that the adventures are designed to be played through once, with winning or losing having defined consequences, but the characters still moving on (just a thought for future campaigns - and to be clear the story in Mice and Mystics is much much better done - the Descent one is kind of half-assed and appears to be written by a drunk 12 year old doing his best (worst?) Piers Anthony impression.


I plan to "keep my experience." I like that in some RPGs... makes you feel like you're making progress. :D

And, that is what you'd do with a strict interpretation of the rules, as it lists no such caveat.
wow! I really like that.
Viewing all 23487 articles
Browse latest View live