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Reply: Mice and Mystics:: Rules:: Re: Scrolls questions

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by youperguy

Ray is correct. Is to where you can check, the FAQ, Jerry's posts, or the updated Rulebook.

If you doubt anything, feel free to geek Mail Jerry. He is wonderful about answering these sorts of questions.

Thread: Mice and Mystics:: Rules:: Relative newcomer - have some specific questions I'd like some help with

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by El_Hefe

Hi All - I've played through four games of M&M now and have a few questions and clarifications I still haven't been able to pin down.

Fishhook and Thread– This mainly concerns moving out of water spaces. According to the rules (page 18) the connected spaces are considered ‘normal adjacent spaces’ and 'any mouse can use their normal movement to move between the spaces'. From reading various threads however, it seems like the accepted ruling is that you still use your entire move to exit the water, but don't need to roll to exit. To me it seems like both limitations of moving out of a water space would be ignored, but would like some additional insight on this.

Disguise – Do you ignore rats placed by special chapter/tile setup rules, or ONLY by an encounter card? I know that you do not ignore rats placed by a surge.

Collin’s Ability (Battle leader)– Does this 'proc' any time cards are placed on the initiative track (e.g. from a surge) or only when determining initiative at the start of an encounter? The language of the cards appears to favor the former.

Mystic attack abilities– Each of these abilities states that the target or targets are “Attacked by this mouse with a ranged attack”, so it seems logical to assume that the line of sight rules apply to each ability. I know Jerry has ruled otherwise, but would appreciate some insight as to why. Is it because the initial target selection text on the card overrides the normal limitations of a ranged attack? Left to my own devices, I don't think I would have ever come to that same conclusion since this is still stated to be a ranged attack.

Ability cards– I could really use some clarification on which cards can affect the mouse using the ability. I know that Tilda's Mace (not actually an ability) has been specifically ruled to not include her figure as part of the effect. Many of the abilities, however, use close to the exact same wording as the 'healing' cards, which apparently can be used on 'yourself', but it seems like some of these cards don't include the mouse that used it:

Give Order - Choose a mouse on the same tile. Seems pretty overpowered if Collin really can use it on himself.

Inspire - Again, does this include Collin?

Protect - Card says 'All mice on same space'. Jerry says it doesn't include the mouse who used the ability, but again, nothing clearly indicates this.

Fortify - Card says 'All mice on same tile'. Text of the card is almost exactly like Protect, but does it, or does it not, affect the user?

First Aid, Cure & Major Heal - As far as I know these can heal the user.

Thanks in advance for any help.

Reply: Mice and Mystics:: Rules:: Re: Chapter 1 - getting annihilated by roaches on 2nd tile!

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by dagny21

We're finding the roaches to be tough. Took us until the 3rd game to get past them, only to be ambushed by centipedes and the rats on the next tile. So we still havn't succeeded at the first chapter.

However, we always make use of the hook. Before each rat attempts to move, roll for search and the pecial search for that room allows you to get the hook. Then everybody just scurries out.

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Reply: Mice and Mystics:: Rules:: Re: Relative newcomer - have some specific questions I'd like some help with

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by Anarchosyn

The fishhook confused my group too during our first playthrough. We realized, however, that the "normal movement" line you quoted about the fishhook passage was just saying "now apply the normal movement for the terrain type."

Remember, the fishhook isn't just for the sewers in chapter 1, it can be used to cross any red line, in any context.

Thread: Mice and Mystics:: Rules:: Ranged vs Melee Attacks

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by nyys

Do ranged attackers still look for the bow to hit (on the dice) when attacking even if they are adjacent to the figure they are attacking?

Reply: Mice and Mystics:: Rules:: Re: Ranged vs Melee Attacks

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by grysqrl

Yes. Ranged attacks (even if the target is in the same space as the attacker) always look for bows to hit. Note that Maginos' staff actually changes to a melee attack if the target is in the same space (though not adjacent), so then you would look for swords.

Reply: Mice and Mystics:: Rules:: Re: What does blunt attack mean? (maginos staff, for example)

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by Whangdoodle

Note that by default the staff is identified as a ranged weapon. This means we're really contrasting ranged vs. melee weapons in this instance, and melee weapons have a better probability of hitting. But as to the difference between blunt & sharp weapons, yes, all of the comments above are valid.

Reply: Mice and Mystics:: Rules:: Re: Relative newcomer - have some specific questions I'd like some help with

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by El_Hefe

Anarchosyn wrote:


As a relative newcomer myself, I haven't overheard any discussion on this. I'd be interested in knowing this too, as I've always considered mystical abilities to be usable at range.



Sorry, maybe that was a little confusing. I was just commenting on the fact that, apparently, Mystic Bolt and Chain Lightning don't require line of sight to use, like regular ranged attacks do.

Reply: Mice and Mystics:: Rules:: Re: Relative newcomer - have some specific questions I'd like some help with

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by Zwerg

El_Hefe wrote:


Give Order - Choose a mouse on the same tile. Seems pretty overpowered if Collin really can use it on himself.

Inspire - Again, does this include Collin?


Inspire works on Collin (see quote from Jerry below), so I assume Give Order would work, too. It makes little thematic sense to me, but I don't think Give Order would be overpowered if used on Collin, since it is much more potent when used to give an attack to Nez (4 attack vs Collin's 3), Lily or Finch (Cheese wheel control).

nobeerblues wrote:

Inspire is used at the beginning of Collin's turn before he does anything else. He spends 2 cheese to inspire. Then he, and any other mouse that takes a turn after him until the end of the round, can spend 1 cheese to use an additional action. This could be any of the available actions, but s most commonly attacks.

Obviously, the higher on the initiative track Collin is, the more potent this ability is.

Reply: Mice and Mystics:: Rules:: Re: Relative newcomer - have some specific questions I'd like some help with

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by Omega2064

1: Rules page 10 state getting out of the water uses a full movement and requires a roll to succeed.

But page 18 the fishhook once placed allows normal movement along its path.

2: Rules page 18 state that rats from surges cannot be ignored so one can assume that also goes for special encounter rats unless the encounter text states otherwise.

3: Battle leader says swap mice on the initiative track after taking a turn with the mouse about to use the skill. It does not mention any initiative triggers?

4: Magic. Doesnt need LOS to hit?

5:A & B: Well seems a little odd to order/inspire oneself around. I dont think Collin is THAT bossy. heh.

5:C: Think of it as really reading all "other" mice in each case.

5:D: This one is tricky as it says "all mice on the same tile as" which can be read as "everyone except" the caster. Or could be read as ALL. Interpret it as you like, its no more potent to include the caster.

5:E: All three indicates they heals another mouse. So not the caster.

Hope that helps.

Reply: Mice and Mystics:: Rules:: Re: If a hero mice does no damage, does the minion still roll defense dice?

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by Omega2064

EnjoyRC wrote:

Beloch wrote:

No. If there were no hits, then the defender does not have to roll defense.
"Have to" vs. Must not? Is it optional? Who's choice?


"Do not have to". As in do not roll. As in there is now no need to roll.

IE: "The spider missed biting you. You do not have to roll to save vs poison"

New Image for Mice and Mystics

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by mrkvm

Our Healer is captured, we're surrounded by roaches, and Brodie just appeared. This is not good.

Reply: Mice and Mystics:: Rules:: Re: Relative newcomer - have some specific questions I'd like some help with

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by Anarchosyn

Omega2064 wrote:

El_Hefe wrote:



First Aid, Cure & Major Heal - As far as I know these can heal the user.

Thanks in advance for any help.


5:E: All three indicates they heals another mouse. So not the caster.

Hope that helps.


This is incorrect, at least as far as first aid.

nobeerblues wrote:

RMGreen wrote:

So Jerry, just to be completely clear:

Tilda's Mace should be OTHER wounded mice and not Tilda herself.
First Aid should be ANY wounded mice, including the mouse using the ability.

Correct?
Yes


(the above quote is from Jerry, and findable in this thread: http://boardgamegeek.com/thread/875059/tildas-mace-heal).

This is reiterated by Jerry in another thread as well:

nobeerblues wrote:

varoan wrote:



thanks for clarifying this. But the way the mace is worded in the rulebook, it would give her a bonus if she's wounded, seeing as she's always in the same space as herself, and the card fail to state each other mouse, but instead say each mouse.

does this mean the mouse with first aid wasn't supposed to be able to heal itself, as it has the same wording? It says a and not another, so this would allow it to heal itself as well.

Thanks! Good catch. Yes Tilda can heal herself, but she cannot get a bonus from her own wounds when using her mace.


http://boardgamegeek.com/article/11249094#11249094

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Reply: Mice and Mystics:: Rules:: Re: Initial minion placement?

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by Jacqland

The key point of the rules is "Players Choose." The sentence beginning with "Try to..." reads more as a suggestion.

There are reasons you might want to bunch more minions up - if you have the grape-apult, or I think there's a tile shaped like a + that you can block off many minions with a few mice.

Reply: Mice and Mystics:: Rules:: Re: Chapter 2 Lily's Tale Mouse Trap

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by Jacqland

ALLular Robb wrote:

But..but... "lessons learned"- lily is not affected by mousetraps. :p

I thought it was obvious that Chapter 2 was the "lesson"?

She's been caught once. Now she knows how they work and isn't falling for that again. :P

Reply: Mice and Mystics:: Rules:: Re: Chapter 2 Question

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by Jacqland

Lily goes on the initiative track and is allowed to attack on her turn like any other mouse.

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Reply: Mice and Mystics:: Rules:: Re: Initial minion placement?

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by Anarchosyn

Jacqland wrote:

The key point of the rules is "Players Choose." The sentence beginning with "Try to..." reads more as a suggestion.

There are reasons you might want to bunch more minions up - if you have the grape-apult, or I think there's a tile shaped like a + that you can block off many minions with a few mice.


My problem is I prefer harder games, and don't mind getting kicked in the teeth by AI systems (Ghost Stories, Pandemic, Robinson Crusoe, etc). So far I haven't had any 'ease' issues with Mice and Mystics, but I'm not the kind of player that would do initial minion placement in a manner advantageous to the mice.

I somewhat dislike the "players choose" mechanic, as I'd rather the game dictate unfavorable situations at times. So, I've taken to mechanically cycling through the placement spots (when not placing ranged or large minions, of course), like in the initial suggestion. This seems the most fair.
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