by Omega2064
AMartin56 wrote:
DavidT wrote:
AMartin56 wrote:
Call me a 'graphics whore' but production value matters...if it didn't we'd all be playing print and play stuff. Rules and gameplay are VERY important, but so is the feel of the pieces in your hand etc and feeling like you got good value in that regard.
This is true, to an extent. But, what is so bad about the feel of the components in M&M? For $75, you're getting huge, colorful and attractive tiles (double-sided), two gorgeous and well-designed rule/scenario books, a generous handful of detailed miniatures, custom dice, cards, etc. Seems like a lot to me. Heck, for $40 from FFG, you just get a couple hundred cards, some counters and a rulebook (Netrunner).
I don't know. I'm a big fan of FFG, too, but I think it's pretty hard to say that M&M isn't at least on par or in the same ballpark.
I don't think M&M matches up well component wise against games like Gears of War or Descent 2nd Edition that have similar MSRPs. Hell I seem to remember paying $80 for the original Descent back in the day and you could kill a man with that box. M&M becomes more viable at OLGS prices though. And I'm sure its revolutionary/mind blowing/genre defining (if not outright CREATING) gameplay will make up for it for some people. :)
Thats because FFG takes a hit on MSRP and makes it up in volume. If they werent using that marketing system then their games would either cost a-lot more - or have far fewer components and glitze.
In a way its simmilar to how GOO was running. Their paperback RPGs were way undercutting the competition. Compare to one of the big companies books of simmilar type and they tended to be 5-10$ more. And GOOs small books were really cheap by any comparison.
And there is where comparison fails in the gaming biz. One company will have some trick to get their games out cheaper than most anyone else, while some other company will be gouging the players for everything they can, and the rest are somewhere in the middle.