by Stick up man
eriktheguy wrote:
I like it, but I think that making left fang and right fang separate attacks is a little uncreative. When you bite someone both fangs are used at once on one target :P.
You might try a contrict attack, made if one of the snake's body segments are adjacent to any mouse. It probably damages and stuns. A terrifying hiss could stun a target from a distance. The snake could regurgitate a minion.
When a person is knocked off the moving snake, are they knocked down?
When a person tests against falling off the snake, can they use lore as though it were a mouse trap?
You might try a contrict attack, made if one of the snake's body segments are adjacent to any mouse. It probably damages and stuns. A terrifying hiss could stun a target from a distance. The snake could regurgitate a minion.
When a person is knocked off the moving snake, are they knocked down?
When a person tests against falling off the snake, can they use lore as though it were a mouse trap?
I would say no to lore use, cause its suppose to be an agility thing. I thought a mousetraps roll was always on your speed number. Maybe I should check the book to make sure.
You have some cool ideas. The only reason I made the fangs seperate was because I wanted the snake fast, but also in the Mouseguard comic, one of the mice chops off a snake tooth in battle, so I thought it would be cool to be able to do that here.
I really like the knockdown idea for mice who fall off.
If you try this with some of your ideas, let me know how it goes? I will try some as well next we play.