by PsychoZulu
Wow...we just finished our 13th attempt at this Chapter, and finally won!We played that Vurst gets captured just like mice do "When Vurst is allied with the mice he is treated as a member of the party..."(as per Playing Vurst rules), and when any member of our party takes too many wounds...they are captured.
The only way Vurst's alliance switches to minions is at a surge (as per Special Surge rules), and he keeps his wounds (no mention of him losing them).
Vurst's alliance switches to the mice when he is defeated, and he loses his wounds (as per Playing Vurst rules).
So tactically, we want to keep an allied Vurst healthy, not only to keep blasting minions with his pistols (as opposed to us), but also keep him from getting captured and moving the page marker up. On the other hand, it is good to at least have him wounded right before he switches sides due to a surge so that he is easier to "convince" to re-join the side of the mice.