by mfaulk80
Is the Set Trap ability a one time use? i.e. Minions only roll on their next turn and then the 'traps' are no longer functionalOr
Do the traps stay as long as the chosen Minion Initiative card is present? i.e. Minions roll at the beginning of each of their turns, and have the potential to get stuck in the trap more than once (i.e. no move/attack)....
The question came up in this thread:
http://boardgamegeek.com/thread/875790/questionable-skills-s...-